Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.
08:06:38:870STACKStarting the application, version is V1.5.1 S3 (64-bit)...
Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:873STACKRunning 64-bit mode...
Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:873STACKGame directory is "C:\Users\nick\Google Drive\Computer.My.Docs\Endless Legend".
Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:874STACK[Steam] Available game languages are 'english,german,french,italian,spanish,russian,polish', current game language is 'english'.
Amplitude.Unity.Framework.Application+c__Iterator30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:874STACK[Steam] Steam user id is '0x01100001007afb24'.
Amplitude.Unity.Framework.Application+c__Iterator31:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:874STACK[Steam] Steam user name is 'biship'.
Amplitude.Unity.Framework.Application+c__Iterator31:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:874STACKLoading registry file 'F:/SteamLibrary/steamapps/common/Endless Legend/EndlessLegend_Data/..\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:874STACKRegistry file 'C:\Users\nick\Google Drive\Computer.My.Docs\Endless Legend\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:874STACKLoading registry file 'C:\Users\nick\Google Drive\Computer.My.Docs\Endless Legend\Users\8059684\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator28:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:952STACKThe audio manager is activated: creating the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:952STACKSetting up the fmod system...
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:953STACKInitializing the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:953STACKLoad fmod data from folder 'F:/SteamLibrary/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/'.
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:953STACKPath 'F:/SteamLibrary/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' made relative to working directory 'F:\SteamLibrary\steamapps\common\Endless Legend\', result: 'EndlessLegend_Data\..\Public\Audio\'.
Amplitude.Unity.Framework.Path:MakeRelativeToAssetPath(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:953STACKRooted path 'F:/SteamLibrary/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' has been made relative into 'EndlessLegend_Data\..\Public\Audio\'.
Amplitude.Unity.Audio.AudioManager+c__Iterator21:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:953STACKPlaying with 16 downloadable content(s): Collector Edition, Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Shades of Alteration (Halloween), World Generation Presets, Visions of the Unseen (the Eyeless Ones), Endless Day, Guardians, Legendary Buildings and Deeds, Victory Quest, Generation Presets and Dorgeshi Faction, Infiltration, Pillage and Forgotten, Forges of Creation, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga, Advanced Naval Warfare, Morgawr and Fortresses, Naval Warfare, and Shared Victory.
DownloadableContentManager+c__IteratorED:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:953STACKPlaying with 8 activated downloadable content(s): Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Guardians, Legendary Buildings and Deeds, Infiltration, Pillage and Forgotten, Advanced Winter, Winter Shifters and Altar of Auriga, The Lost Tales, Echoes of Auriga, Advanced Naval Warfare, Morgawr and Fortresses.
DownloadableContentManager+c__IteratorED:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:953STACKHello 'biship'!
Amplitude.Unity.Steam.SteamManager+c__Iterator8E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:953STACKChanging display settings to 2560x1440, 59Hz...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator97:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:953STACK... skipped change because resolution remains the same.
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator97:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:38:953STACKSetting the general quality level to '5'.
Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator97:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:198STACKCurrent game language is 'english'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator75:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:333STACKSetting the post process quality to 'High'.
VideoManager:ApplyAdvancedVideoSettingPostProcessQuality() VideoManager+c__Iterator621:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:457STACKRuntime configuration is null or empty; using the default module 'Endless Legend' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:457STACKLoading runtime module definition from file 'ClichedPalette.xml'...
RuntimeManager:LoadModule(System.Reflection.ParameterInfo) RuntimeManager+c__Iterator5B8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() RuntimeManager:RuntimeManager_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator85:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:457STACKThe runtime status has changed to 'Loading'.
Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:457STACKLoading runtime module 'Endless Legend'...
Amplitude.Unity.Runtime.Runtime+c__Iterator7E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:457STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:469STACKLoading plugin files for database of type 'AIBoosterManagerDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:469STACKNew audio listener registered: 1 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:486STACKLoading plugin files for database of type 'AICommanderMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:667STACKLoading plugin files for database of type 'AIParameterDatatableElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:728STACKLoading plugin files for database of type 'Amplitude.Unity.AI.AIParameterConverter'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:752STACKLoading plugin files for database of type 'AICityState'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:39:762STACKLoading plugin files for database of type 'RaiderProductionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:173STACKLoading plugin files for database of type 'AIArmyMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:183STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentGroupDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:204STACKLoading plugin files for database of type 'Amplitude.Unity.AI.Amas.AgentDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:212STACKLoading plugin files for database of type 'AIHeroSkillSchemeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:267STACKLoading plugin files for database of type 'AIPersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:274STACKLoading plugin files for database of type 'AIRandomPersonalityDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:306STACKLoading plugin files for database of type 'AIStrategicPlanDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:320STACKLoading plugin files for database of type 'AIUnitPatternDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:327STACKLoading plugin files for database of type 'AIMinorEmpireDefConDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:337STACKLoading plugin files for database of type 'AIQuestSolverDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:355STACKLoading plugin files for database of type 'AIWeatherPresetDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:384STACKLoading plugin files for database of type 'AttitudeFeedbackDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:390STACKLoading plugin files for database of type 'AttitudeStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:404STACKLoading plugin files for database of type 'DeploymentStepDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:421STACKLoading plugin files for database of type 'BattleAnalysisRuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:438STACKLoading plugin files for database of type 'BattleAnalysisModifiers'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:478STACKLoading plugin files for database of type 'AfterBattleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:491STACKLoading plugin files for database of type 'AIEncounterStrategyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:497STACKLoading plugin files for database of type 'AIEncounterSpellAffinityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:505STACKLoading plugin files for database of type 'StrategicNetworkDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:521STACKLoading plugin files for database of type 'ColossusMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:542STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:40:945STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:41:104STACKLoading plugin files for database of type 'ArmyAction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:41:121STACKLoading plugin files for database of type 'ApprovalStatus'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:41:151STACKLoading plugin files for database of type 'AttractivenessRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:41:401STACKLoading plugin files for database of type 'BattleAction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:41:447STACKLoading plugin files for database of type 'BattleTargetingUnitBehaviorWeight'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:41:453STACKLoading plugin files for database of type 'BattleTargetingStrategy'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:41:463STACKLoading plugin files for database of type 'CostReduction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:41:471STACKLoading plugin files for database of type 'BattleSequence'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:41:497STACKLoading plugin files for database of type 'BoosterDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:41:511STACKLoading plugin files for database of type 'BoosterGeneratorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:42:227STACKLoading plugin files for database of type 'ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:42:304STACKLoading plugin files for database of type 'DepartmentOfIndustry+ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:42:358STACKLoading plugin files for database of type 'DepartmentOfPlanificationAndDevelopment+ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:42:418STACKLoading plugin files for database of type 'DepartmentOfScience+ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:42:438STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:42:469STACKLoading plugin files for database of type 'DiplomaticRelationScoreModifierDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:42:484STACKLoading plugin files for database of type 'DiplomaticRelationState'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:42:586STACKLoading plugin files for database of type 'DepartmentOfForeignAffairs+ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:42:616STACKLoading plugin files for database of type 'Faction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:42:646STACKLoading plugin files for database of type 'FactionAffinity'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:42:730STACKLoading plugin files for database of type 'FactionTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:42:751STACKLoading plugin files for database of type 'GameModifierDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:42:838STACKLoading plugin files for database of type 'InfiltrationAction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:006STACKLoading plugin files for database of type 'ItemDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:023STACKLoading plugin files for database of type 'LeechDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:053STACKLoading plugin files for database of type 'PathfindingRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:081STACKLoading plugin files for database of type 'PointOfInterestTemplate'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:098STACKLoading plugin files for database of type 'ResourceConverterDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:120STACKLoading plugin files for database of type 'ReinforcementTemplate'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:133STACKLoading plugin files for database of type 'Seizure'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:149STACKLoading plugin files for database of type 'TradableCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:181STACKLoading plugin files for database of type 'UnitAbility'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:247STACKLoading plugin files for database of type 'UnitBodyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:474STACKLoading plugin files for database of type 'UnitDesign'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:503STACKLoading plugin files for database of type 'UnitProfile'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:512STACKLoading plugin files for database of type 'UnitProfileNames'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:524STACKLoading plugin files for database of type 'UnitRank'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:553STACKLoading plugin files for database of type 'UnitSkill'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:575STACKLoading plugin files for database of type 'WeatherDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:588STACKLoading plugin files for database of type 'WorldFormation'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:597STACKLoading plugin files for database of type 'GuiSorting'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:607STACKLoading plugin files for database of type 'GuiAttributesDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:43:625STACKLoading plugin files for database of type 'GuiTradeRouteIncomesDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:708STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:735STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:743STACKLoading plugin files for database of type 'GuiCursor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:759STACKLoading plugin files for database of type 'MouseCursorRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:787STACKCursorManager.LoadMouseRules
CursorManager:LoadMouseRules() CursorManager:Update()
08:06:44:787STACKCursorManager.LoadMouseRules success with 15 rules
CursorManager:LoadMouseRules() CursorManager:Update()
08:06:44:787STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:801STACKLoading plugin files for database of type 'AnomalyTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:808STACKLoading plugin files for database of type 'BiomeTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:824STACKLoading plugin files for database of type 'Palette'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:841STACKLoading plugin files for database of type 'ResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:873STACKLoading plugin files for database of type 'TerrainTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:881STACKLoading plugin files for database of type 'OrbTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:891STACKLoading plugin files for database of type 'WeatherTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:908STACKLoading plugin files for database of type 'RiverTypeMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:44:925STACKLoading plugin files for database of type 'BattleFeedbackMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:45:039STACKLoading plugin files for database of type 'Droplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:49:749STACKLoading plugin files for database of type 'QuestDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:49:760STACKLoading plugin files for database of type 'SeasonDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:49:774STACKLoading plugin files for database of type 'SeasonEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:49:800STACKLoading plugin files for database of type 'PillarDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:49:810STACKLoading plugin files for database of type 'PillageRewardDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:49:826STACKLoading plugin files for database of type 'SpellDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:49:841STACKLoading plugin files for database of type 'WorldEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:49:848STACKLoading plugin files for database of type 'GameStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:49:862STACKLoading plugin files for database of type 'GameScoreDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:49:879STACKLoading plugin files for database of type 'VictoryCondition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:49:896STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:49:912STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:49:930STACKLoading plugin files for database of type 'AlterationData'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:105STACKLoading plugin files for database of type 'DefaultFxDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:140STACKLoading plugin files for database of type 'BattleVisualEffects'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:184STACKLoading plugin files for database of type 'OptionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:237STACKLoading plugin files for database of type 'WorldGeneratorScenarioDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:258STACKLoading runtime registry files...
Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:275STACKSpent 10.8882314 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:275STACKRuntime hash key = '2369F439EC4510918A1013635FF36CD0'.
Amplitude.Unity.Runtime.Runtime+c__Iterator7B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:276STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:276STACKWaiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:276STACKRuntimeService_RuntimeChange, reloading (null).
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:276STACK(pre) OnGuiSceneStateChange: Loading.
GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+c__Iterator5B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator85:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:276STACKOnGuiSceneStateChange: Loading.
GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+c__Iterator5B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator85:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:276STACKThe runtime status has changed to 'Loaded'.
Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator85:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:50:487STACKSteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
08:06:50:487STACK[Achievement] 92 statistics(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
08:06:50:487STACK[Achievement] 114 achievement(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() AchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
08:06:51:978STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:51:978STACK(pre) OnGuiSceneStateChange: Loaded.
GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+c__Iterator5B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:51:978STACKOnGuiSceneStateChange: Loaded.
GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+c__Iterator5B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:06:53:113STACKLoading the outgame view...
OutGameView+c__Iterator636:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:LoadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
08:06:53:637STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView+c__Iterator636:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:146STACKUsing late update preemption (TimeSpan = 6.66, Frequency = 5, Enable Diagnostics = False).
Session:.ctor() System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo) System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Activator:CreateInstance(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
08:07:00:146STACKThe session has been created; opening the session in 'Single' mode (default)...
RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
08:07:00:146STACKThe session has been opened.
RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
08:07:00:146STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 4
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
08:07:00:146STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
08:07:00:146STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 125740 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
08:07:00:146STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 125740 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
08:07:00:146STACK[Lobby] SlotCount: total=0, occupied=0, free=0.
RuntimeState_Lobby:UpdateSlotCount() RuntimeState_Lobby:OnNumberOfMajorFactionsChanged() RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
08:07:00:146STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 125740 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
08:07:00:146STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 125740 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
08:07:00:146STACK[SessionState] SessionState_Opened.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:146STACK[SessionState] SessionState_OpenedAndLaunching.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:147STACKLaunching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator61E:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:147STACKLaunching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator61E:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:147STACKGameServerState_InitializeServer.
GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:147STACKGameServerState_LaunchGame.
GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:147STACKGameClientState_WaitingForServer
GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:177STACKWaiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:177STACK[Net] [GameServer] Initiate connection to server with steamIDRemote: '0x01100001007afb24', steamIDUser: '0x01100001007afb24'.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:177STACK[Net] [GameClient] Got initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:184STACK[SessionState] SessionState_OpenedAndLaunched.Begin()
SessionState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:190STACKGameClientState_ConnectedToServer.
GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:190STACKGameClientState_LaunchGame.
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:190STACK[Dump] GameManager.DumpingMethod = Binary
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:190STACKWaiting for the game server to launch the game...
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:00:222STACKAll game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:222STACKLoading from archive 'C:\Users\nick\Google Drive\Computer.My.Docs\Endless Legend\Save Files\Kiwis - Turn 219.zip'...
GameManager+c__Iterator291:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:222STACKUsing path to archive: 'C:\Users\nick\Google Drive\Computer.My.Docs\Endless Legend\Save Files\Kiwis - Turn 219.zip'
GameManager+c__Iterator291:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:222STACKThe world has been initialized (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:646STACKThe world has been loaded (in 0.4179361 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:652STACKThe game ancillary (type of: Cadaster) has been loaded (in 0.0005 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:655STACKThe game ancillary (type of: WorldEffectManager) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:671STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:688STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:706STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:724STACKThe game ancillary (type of: HeroPool) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:740STACKThe game ancillary (type of: PillarManager) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:757STACKThe game ancillary (type of: SeasonManager) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:867STACKThe pathfinding service is ready.
PathfindingManager:OnPathfindingServiceReady() PathfindingManager+c__Iterator11D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:867STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.1026612 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:872STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:890STACKThe game ancillary (type of: QuestManager) has been loaded (in 0.0004994 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:906STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:923STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0020012 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:940STACKThe game ancillary (type of: WorldPositionning) has been loaded (in 0.0010008 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:956STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:973STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:00:990STACKThe game ancillary (type of: WorldPositionSimulationEvaluator) has been loaded (in 0.0009997 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:01:007STACKThe game ancillary (type of: PingManager) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:01:023STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:01:040STACKThe game ancillary (type of: LeechManager) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:01:056STACKThe game ancillary (type of: CooldownManager) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:01:073STACKThe game ancillary (type of: OrbManager) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:01:090STACKThe game ancillary (type of: WeatherManager) has been loaded (in 0 second(s)).
Game+c__Iterator28D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:651STACKRegister new contract DiplomaticContract 1588 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 DiplomaticTermGratify Proposer: 0 Provider: 0 Receiver: 3.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:651STACKRegister new contract DiplomaticContract 2386 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 DiplomaticTermGratify Proposer: 0 Provider: 0 Receiver: 5.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:651STACKRegister new contract DiplomaticContract 4904 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 MarketBan Proposer: 4 Provider: 4 Receiver: 1.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:651STACKRegister new contract DiplomaticContract 5383 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 0.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:651STACKRegister new contract DiplomaticContract 5510 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 DiplomaticTermGratify Proposer: 0 Provider: 0 Receiver: 3.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:651STACKRegister new contract DiplomaticContract 5703 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 CloseBorders Proposer: 4 Provider: 4 Receiver: 1.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:651STACKRegister new contract DiplomaticContract 5725 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 3 State: Negotiation Revision: 0 CloseBorders Proposer: 0 Provider: 0 Receiver: 3.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:651STACKRegister new contract DiplomaticContract 5916 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 ColdWarToWar Proposer: 5 Provider: 5 Receiver: 0 DestinationState: DiplomaticRelationStateWar.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:651STACKRegister new contract DiplomaticContract 5927 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Refused Revision: 0 WarToTruce Proposer: 0 Provider: 0 Receiver: 5 DestinationState: DiplomaticRelationStateTruce.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:651STACKRegister new contract DiplomaticContract 6052 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 CloseBorders Proposer: 2 Provider: 2 Receiver: 4.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:651STACKRegister new contract DiplomaticContract 6636 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 MarketBanRemoval Proposer: 4 Provider: 4 Receiver: 1 AskToDeclareWar Proposer: 4 Provider: 1 Receiver: 4.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:651STACKRegister new contract DiplomaticContract 7026 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 1 State: Refused Revision: 0 WarToTruce Proposer: 2 Provider: 2 Receiver: 1 DestinationState: DiplomaticRelationStateTruce CityDeal Proposer: 2 Provider: 2 Receiver: 1 CityGUID: 2171.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7027 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 5 State: Refused Revision: 0 ColdWarToAlliance Proposer: 3 Provider: 3 Receiver: 5 DestinationState: DiplomaticRelationStateAlliance TechnologyDeal Proposer: 3 Provider: 5 Receiver: 3 Technology: TechnologyDefinitionTradeRouteBonus1.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7028 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 MarketBan Proposer: 4 Provider: 4 Receiver: 3.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7112 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 WarToTruce Proposer: 5 Provider: 5 Receiver: 0 DestinationState: DiplomaticRelationStateTruce ResourceDeal Proposer: 5 Provider: 5 Receiver: 0 ResourceName: Strategic6 Amount: 12.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7318 EmpireWhichInitiated: Empire 5 EmpireWhichProposes: Empire 5 EmpireWhichReceives: Empire 0 State: Signed Revision: 0 CloseBorders Proposer: 5 Provider: 5 Receiver: 0.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7358 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 1 State: Refused Revision: 0 WarToTruce Proposer: 2 Provider: 2 Receiver: 1 DestinationState: DiplomaticRelationStateTruce CityDeal Proposer: 2 Provider: 2 Receiver: 1 CityGUID: 2794.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7462 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Refused Revision: 0 MarketBanRemoval Proposer: 4 Provider: 4 Receiver: 3 TechnologyDeal Proposer: 4 Provider: 3 Receiver: 4 Technology: TechnologyDefinitionArmySize2.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7571 EmpireWhichInitiated: Empire 2 EmpireWhichProposes: Empire 2 EmpireWhichReceives: Empire 1 State: Refused Revision: 0 WarToTruce Proposer: 2 Provider: 2 Receiver: 1 DestinationState: DiplomaticRelationStateTruce TechnologyDeal Proposer: 2 Provider: 2 Receiver: 1 Technology: TechnologyDefinitionColossusDust TechnologyDeal Proposer: 2 Provider: 2 Receiver: 1 Technology: TechnologyDefinitionMarketplaceResources.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7572 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 CloseBorders Proposer: 3 Provider: 3 Receiver: 1.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7603 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 1 State: Refused Revision: 0 ColdWarToAlliance Proposer: 4 Provider: 4 Receiver: 1 DestinationState: DiplomaticRelationStateAlliance ResourceDeal Proposer: 4 Provider: 1 Receiver: 4 ResourceName: Strategic5 Amount: 108.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7639 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 MarketBanNullification Proposer: 3 Provider: 3 Receiver: 4.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7893 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 CloseBorders Proposer: 1 Provider: 1 Receiver: 4.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7894 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 1 State: Refused Revision: 0 ColdWarToAlliance Proposer: 4 Provider: 4 Receiver: 1 DestinationState: DiplomaticRelationStateAlliance TechnologyDeal Proposer: 4 Provider: 1 Receiver: 4 Technology: TechnologyDefinitionArmorUncommonTier2 TechnologyDeal Proposer: 4 Provider: 1 Receiver: 4 Technology: TechnologyDefinitionArmySize2.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7935 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 0 Provider: 0 Receiver: 5.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 7996 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 CloseBorders Proposer: 1 Provider: 1 Receiver: 3.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 8372 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 3 State: Signed Revision: 0 MarketBan Proposer: 4 Provider: 4 Receiver: 3.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:652STACKRegister new contract DiplomaticContract 8595 EmpireWhichInitiated: Empire 1 EmpireWhichProposes: Empire 1 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 ColdWarToWar Proposer: 1 Provider: 1 Receiver: 4 DestinationState: DiplomaticRelationStateWar.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKRegister new contract DiplomaticContract 8633 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 MoneyPrint Proposer: 4 Provider: 4 Receiver: 1.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKRegister new contract DiplomaticContract 8685 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 DiplomaticTermWarning Proposer: 0 Provider: 0 Receiver: 5.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKRegister new contract DiplomaticContract 8740 EmpireWhichInitiated: Empire 0 EmpireWhichProposes: Empire 0 EmpireWhichReceives: Empire 5 State: Signed Revision: 0 ColdWarToWar Proposer: 0 Provider: 0 Receiver: 5 DestinationState: DiplomaticRelationStateWar.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKRegister new contract DiplomaticContract 9017 EmpireWhichInitiated: Empire 3 EmpireWhichProposes: Empire 3 EmpireWhichReceives: Empire 4 State: Signed Revision: 0 MarketBanNullification Proposer: 3 Provider: 3 Receiver: 4.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKRegister new contract DiplomaticContract 9018 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 1 State: Signed Revision: 0 MoneyPrintNullification Proposer: 4 Provider: 4 Receiver: 1.
DiplomacyManager:Register(System.Reflection.ParameterInfo) DiplomacyManager:ReadXml(System.Reflection.ParameterInfo) Amplitude.Xml.XmlReader:ReadElementSerializable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:ReadXml(System.Reflection.ParameterInfo) Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKLoad game with difficulty Easy and speed Normal.
Game+c__Iterator28C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager+c__Iterator16C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager+c__Iterator16C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager+c__Iterator16C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager+c__Iterator16C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager+c__Iterator16C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKUpdateArmyObjective.Initialize
QuestBehaviourTreeNode_Action_UpdateArmyObjective:Initialize(System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Action:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Initialize(System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNodeController:Initialize(System.Reflection.ParameterInfo) QuestManager+c__Iterator16C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKRegistering new data (name: NumberOfLandRegions, value: 73)
VictoryManager+c__Iterator179:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONREPLICANTS').
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) GoogleAnalyticsManager:SendSessionMetrics() GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator58:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONWINTERSHIFTERS').
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) GoogleAnalyticsManager:SendSessionMetrics() GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator58:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKCan't get network statistic (name: 'FINAL_QUEST_COMPLETED_FACTIONSEADEMONS').
Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo) Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo) GoogleAnalyticsManager:SendSessionMetrics() GoogleAnalyticsManager:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator58:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator58:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator58:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:15:653STACKGameServerState_GameLaunchedAndReady.
GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:15:653STACKGameClientState_GameLaunched.
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:15:653STACK[PlayerRepository] Player 'biship' has been registered (Human/Local) on Empire #0.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:15:654STACK[PlayerRepository] Player 'AI#1' has been registered (AI/Local) on Empire #1.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:15:654STACK[PlayerRepository] Player 'AI#2' has been registered (AI/Local) on Empire #2.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:15:654STACK[PlayerRepository] Player 'AI#3' has been registered (AI/Local) on Empire #3.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:15:654STACK[PlayerRepository] Player 'AI#4' has been registered (AI/Local) on Empire #4.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:15:654STACK[PlayerRepository] Player 'AI#5' has been registered (AI/Local) on Empire #5.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:15:654STACKChanging the active player controller from 'null' to 'Empire#0'.
PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:15:997STACKDestroying the outgame view scene to free some resources. (switching to 'WorldView')
OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
08:07:16:033STACKLoading the world view... loading the camera controller...
WorldView+c__Iterator69D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:16:033STACKLoading the world view... loading the world renderer...
WorldView+c__Iterator69D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:16:033STACKLoading the world view... complete!
WorldView+c__Iterator69D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:16:067STACKCamera controller set!
WorldView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__IteratorA1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:16:067STACKInitializing the render view technique...
WorldView+c__Iterator69F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo) WorldView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__IteratorA1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:16:067STACKWaiting for the ignition of all world view technique ancillaries...
WorldViewTechnique+c__Iterator66F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) WorldView:ReloadWorldViewTechnique(System.Reflection.ParameterInfo) WorldView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__IteratorA1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:16:838STACKAll world view technique ancillaries have been ignited.
WorldViewTechnique+c__Iterator66F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:16:838STACKLoading the render view technique...
WorldView+c__Iterator69F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:16:838STACKHxTechniqueGraphicData.Load Begin
HxTechniqueGraphicData+c__Iterator67B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:595STACKThe ancillary service 'HxDecalManager' has been loaded (in 0.0005024 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:595STACKThe ancillary service 'DefaultGlobalPositionning' has been loaded (in 0.0004979 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:595STACKThe ancillary service 'DefaultWorldEntityMapping' has been loaded (in 0 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:596STACKThe ancillary service 'DefaultWorldEntityFactory' has been loaded (in 8.9813638 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:596STACKThe ancillary service 'DefaultPathRenderer' has been loaded (in 0 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:596STACKThe ancillary service 'DefaultLayerController' has been loaded (in 0 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:596STACKUsing double buffering for LookupTexture update : False
VisibilityRenderer+c__Iterator658:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:596STACKThe ancillary service 'VisibilityRenderer' has been loaded (in 0.0105291 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:596STACKThe ancillary service 'DefaultResourceRenderer' has been loaded (in 0.0025018 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:596STACKThe ancillary service 'DefaultWorldViewStatistics' has been loaded (in 0.0010005 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:596STACKThe ancillary service 'FxManager' has been loaded (in 0 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:596STACKThe ancillary service 'RegionRenderer' has been loaded (in 0.0035039 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:596STACKThe ancillary service 'WorldGlobalAmbienceController' has been loaded (in 0.0035024 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:596STACKThe ancillary service 'InstancingRenderer' has been loaded (in 0.0005011 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:597STACKThe ancillary service 'DefaultWorldEntityCulling' has been loaded (in 0 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:597STACKRoadRenderer.Load start
RoadRenderer+c__Iterator652:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:597STACKRoadRenderer.Load end
RoadRenderer+c__Iterator652:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:597STACKThe ancillary service 'RoadRenderer' has been loaded (in 0.0020021 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:597STACKThe ancillary service 'EncodingTextureManager' has been loaded (in 0.0015018 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:597STACKInsideFramePostProcess.Load
InsideFramePostProcess+c__Iterator2A8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:597STACKThe ancillary service 'InsideFramePostProcess' has been loaded (in 0.0004991 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:597STACKThe ancillary service 'OrbRenderer' has been loaded (in 0.0015027 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:597STACKThe ancillary service 'WeatherRenderer' has been loaded (in 0.0004991 second(s)).
WorldViewTechnique+c__Iterator670:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:07:33:862STACKGameClientState_GameLaunchedAndReady.
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:33:862STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:PlayAmbianceMusic() GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:34:128STACK[Net][GameServer] GameInProgress
GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:34:129STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:34:129STACKForcing the AI scheduler to load the game because we're about to save another one...
GameServerState_Turn_Begin+c__Iterator619:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:36:268STACKAIMaster AIPlayer: Empire 0 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:36:269STACKAIMaster AIPlayer: Empire 1 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:36:269STACKAIMaster AIPlayer: Empire 2 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:36:269STACKAIMaster AIPlayer: Empire 3 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:36:269STACKAIMaster AIPlayer: Empire 4 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:36:269STACKAIMaster AIPlayer: Empire 5 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE1:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:36:269STACKAIMaster AIPlayer_MinorEmpire change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE2:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:36:269STACKAIMaster AIPlayer_NavalEmpire change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE3:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:36:269STACKAIMaster AIPlayer: Lesser Empire 80 change its state from Deactivated to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler+c__IteratorE4:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:36:269STACK[Lesser Empire] Creating Empire Entity LesserEmpire#0
AIPlayer_LesserEmpire+c__Iterator49:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:36:269STACKRun thread AIPlayer: Lesser Empire 80.
AIPlayer+c__Iterator40:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:36:269STACKSeason change: new season 'Winter', the new season will end at turn 220 (duration: 15 turn(s)).
SeasonManager:BroadcastSeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:GameServer_Turn_Begin() GameServerState_Turn_Begin+c__Iterator619:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:36:269STACKPlaying layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AudioManager:PlayAmbianceMusic() AudioManager:SeasonService_SeasonChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:SendSeasonChangeEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SeasonManager:OverrideSeasonSettings(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5D2:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:38:121STACKSkipping interaction because quests have already been triggered (turn: 218, last checked: 218).
VictoryManager:OnBeginTurn() GameServerState_Turn_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:38:121STACKSkipping check because victory conditions have already been already checked for (turn: 217, last checked: 217).
VictoryManager:IVictoryManagementService.CheckForVictoryConditions(System.Reflection.ParameterInfo) GameServerState_Turn_CheckForGameEndingConditions:CheckForVictoryConditions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:38:121STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:38:121STACKChanging ai state of empire (index: 0, from: 'EmpireControlledByAI', to: 'EmpireControlledByHuman').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:38:121STACKAIMaster AIPlayer: Empire 0 change its state from EmpireControlledByAI to EmpireControlledByHuman.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:39:623STACK[SCORING] BuyEvaluation was canceled while it was the chosen buy evaluation
EvaluableMessage:CancelBuyEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AILayer_Production:ApplyProductionEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AILayer_Production:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity_City:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
08:07:39:873STACK[SCORING] BuyEvaluation was canceled while it was the chosen buy evaluation
EvaluableMessage:CancelBuyEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AILayer_Production:ApplyProductionEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AILayer_Production:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity_City:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
08:07:39:907STACKAIMaster AIPlayer: Empire 2 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
08:07:40:857STACKThe agent NetEmpireMoney init value is out of agent range -4.609906E-08 not in [0,1]. it will be clamped.
NetEmpireMoneyAgent:ComputeInitValue() Amplitude.Unity.AI.Amas.Agent:Reset() Amplitude.Unity.AI.Amas.Simulation.SimulationAgent:Reset() Amplitude.Unity.AI.Amas.Simulation.SimulationNormalizedAgent:Reset() NetEmpireMoneyAgent:Reset() Amplitude.Unity.AI.Amas.AgentGroup:Reset() Amplitude.Unity.AI.Amas.Amas:Reset() ResourceEvaluationAmas:Run() AILayer_ResourceAmas:AmasUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
08:07:41:557STACK[SCORING] BuyEvaluation was canceled while it was the chosen buy evaluation
EvaluableMessage:CancelBuyEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AILayer_Production:ApplyProductionEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AILayer_Production:EvaluateNeeds(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity_City:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
08:07:41:575STACKCan't find resource location 'Production' (reference location: City#1841).
DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AILayer_Economy:ParseEmpireEvaluableMessage() AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
08:07:41:575STACKAIMaster AIPlayer: Empire 5 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
08:07:41:625STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:42:118STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:42:118STACKQuestManager: Skipping EventBeginTurn on loading.
QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_Begin+c__Iterator610:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:42:228STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:42:228STACK[Quest] Applying quest world effect QuestWorldEffect#0010 for -1 turns
QuestManager:IQuestManagementService.ApplyQuestWorldEffect(System.Reflection.ParameterInfo) GameClient+c__Iterator5F4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:42:387STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000008, empire: 6, guid: 9407, level: 3
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:42:431STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#00000009, empire: 6, guid: 9411, level: 3
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:42:457STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000000A, empire: 60, guid: 9415, level: 2
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:42:480STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:44:847STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:44:847STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:44:847STACKThe construction 9337 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator18D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:46:352STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:49:036STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:50:420STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:51:410STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:07:53:464STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:06:671STACKStoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo) AchievementManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_End+c__Iterator611:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:06:671STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingMadFairies
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:06:671STACK[Desync] 'PointOfInterest#382' has been reattached to 'City#8336' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:06:671STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingBrokenLords
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:06:671STACK[Desync] 'PointOfInterest#768' has been reattached to 'City#3638' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:06:671STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingBrokenLords
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:06:671STACK[Desync] 'PointOfInterest#118' has been reattached to 'City#8871' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:06:671STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingDrakkens
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:06:671STACK[Desync] 'PointOfInterest#242' has been reattached to 'City#8497' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:06:671STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingRovingClans
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:06:671STACK[Desync] 'PointOfInterest#814' has been reattached to 'City#6957' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:06:671STACKpointOfInterest.SwapDescriptor from Null to AffinityMappingRovingClans
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:06:671STACK[Desync] 'PointOfInterest#813' has been reattached to 'City#6957' (Dirty).
DepartmentOfTheInterior:BuildPointOfInterestImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior:DepartmentOfIndustry_PointOfInterestImprovementConstructionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator195:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_End:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:08:637STACK[Net] Transition is synced.
GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:08:637STACK[Dump] SynchronizationState = Unset
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:08:637STACK[Trans] False
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:08:637STACK[Dump] SynchronizationState = Unset
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:08:637STACK[Trans] False
GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyDataChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Transition:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:08:685STACKGameServerState_Turn_Begin.
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:10:382STACKGameServerState_Turn_AI.
GameServerState_Turn_AI:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:10:382STACKChanging ai state of empire (index: 2, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:10:382STACKAIMaster AIPlayer: Empire 2 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:10:382STACKChanging ai state of empire (index: 5, from: 'Dead', to: 'EmpireControlledByAI').
GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:10:382STACKAIMaster AIPlayer: Empire 5 change its state from Dead to EmpireControlledByAI.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIScheduler:ChangeMajorEmpireAIState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_Turn_AI+c__Iterator618:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:11:873STACKAIMaster AIPlayer: Empire 2 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
08:16:13:333STACKCan't find resource location 'Production' (reference location: City#1841).
DepartmentOfTheTreasury:TryGetResourceStockValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AILayer_Economy:ParseEmpireEvaluableMessage() AILayer_Economy:ExecuteNeeds_ParseEvaluableMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIEntity:DoPasses(System.Reflection.ParameterInfo) AIEntity:NextPass(System.Reflection.ParameterInfo) AIPlayer:OnRun() AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
08:16:13:333STACKAIMaster AIPlayer: Empire 5 change its state from EmpireControlledByAI to Dead.
AIPlayer:ChangeAIState(System.Reflection.ParameterInfo) AIPlayer_MajorEmpire:OnRun() AIPlayer:Start() AIScheduler:OnRun() AIScheduler:Run() Amplitude.Threading.Thread:Job()
08:16:13:367STACKGameServerState_Turn_Main.
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:13:733STACKGameClientState_Turn_Begin.
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:13:733STACKQuest 'MainQuestDrakkens-Chapter7', Timer '$TimeBeforeReset' eleapsedTurn = 0.
QuestBehaviourTreeNode_Decorator_TimerEnded:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviourTreeNode_Decorator`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.AI.BehaviourTree.BehaviourTreeNode_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuestBehaviour:Execute(System.Reflection.ParameterInfo) QuestManager:IQuestManagementService.ExecuteRunningQuests(System.Reflection.ParameterInfo) QuestManager:EventService_EventRaise(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) GameClientState_Turn_Begin+c__Iterator610:MoveNext() Amplitude.Coroutine:Run() GameClientState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:13:771STACKGameClientState_Turn_Main.
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:13:979STACK[Order] OrderSpawnArmy::DepartmentOfDefense/OrderSpawnArmy#0000007A, empire: 6, guid: 9440, level: 3
DepartmentOfDefense+c__Iterator1BF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:14:004STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:14:004STACKThe construction 9444 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator18D:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:14:182STACKRegister new contract DiplomaticContract 9446 EmpireWhichInitiated: Empire 4 EmpireWhichProposes: Empire 4 EmpireWhichReceives: Empire 1 State: Negotiation Revision: 0 .
DiplomacyManager:Register(System.Reflection.ParameterInfo) GameClient+c__Iterator5D9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:14:256STACKContract 9446 pass from state Negotiation to state Signed.
DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo) DiplomacyManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator5CE:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:14:440STACKPreprocessor failed because the tile (49,7) is not stopable for army 6240.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:15:449STACKPreprocessor failed because the tile (39,15) is not stopable for army 6088.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:15:663STACKPreprocessor failed because the tile (8,28) is not stopable for army 7725.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:16:670STACKSynchronous job SynchronousJob_BuyoutOrbUnlock failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:16:693STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000010C, Ticket: 00000086, Class: EmpirePlanMilitary Level: 3.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:16:693STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000010D, Ticket: 00000087, Class: EmpirePlanEconomy Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:16:693STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000010E, Ticket: 00000088, Class: EmpirePlanForeignAffairs Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:16:693STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#0000010F, Ticket: 00000089, Class: EmpirePlanKnowledge Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:21:179STACKPreprocessor failed because the tile (10,28) is not stopable for army 7725.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:22:080STACKPreprocessor failed because the tile (10,28) is not stopable for army 6945.
DepartmentOfTransportation:MoveToPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:22:935STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:23:035STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#000001A3, Ticket: 000000C9, Class: EmpirePlanForeignAffairs Level: 4.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:23:035STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#000001A4, Ticket: 000000CA, Class: EmpirePlanKnowledge Level: 3.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:23:035STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#000001A5, Ticket: 000000CB, Class: EmpirePlanMilitary Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:26:771STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:26:771STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:26:771STACKOrder preprocessing failed because the constructible element DistrictImprovement1 is not allowed to be queued.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:29:663STACKSynchronous job SynchronousJob_QueueResearch failed.
SynchronousJobRepository:Tick() TickableRepository:Tick(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:29:663STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000256, Ticket: 000000FC, Class: EmpirePlanForeignAffairs Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:29:663STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000257, Ticket: 000000FD, Class: EmpirePlanEconomy Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:16:29:663STACKProcess order: [Order] OrderChangeEmpirePlan::DepartmentOfPlanificationAndDevelopment/OrderChangeEmpirePlan#00000258, Ticket: 000000FE, Class: EmpirePlanKnowledge Level: 0.
DepartmentOfPlanificationAndDevelopment+c__IteratorA9:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
08:22:16:511STACKObject
AgeTransform:VerifyChildren() AgeTransform:ArrangeChildren() CityQueuePanel:RefreshContent() MetaPanelCity:RefreshContent() GameWorldScreen:SwitchMetaPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameWorldScreen:CursorService_CursorChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:OnCursorChange(System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ViewManager:SelectAndCenter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameWorldScreen:OnNextCity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameWorldScreen+c__Iterator57F:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:22:16:511STACKObject
AgeTransform:VerifyChildren() AgeTransform:ArrangeChildren() AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:UpdateHierarchy(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
08:24:09:542STACKCannot find a path from ((11,71)) to ((0,0)).
ArmyActionColonizationWorldPlacementCursor:GeneratePath() ArmyActionColonizationWorldPlacementCursor:OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorActivate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.CursorManager:ChangeCursor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ArmyActionButton:Click() ArmyActionButton:OnArmyActionButtonCB(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
08:39:18:515STACKDevice lost
VideoStateManager:LateUpdate()
08:39:30:666STACKDevice is no longer lost
VideoStateManager:LateUpdate()
08:40:25:580STACKDevice lost
VideoStateManager:LateUpdate()
08:40:25:772STACKDevice is no longer lost
VideoStateManager:LateUpdate()
08:40:43:848STACKShutting down...
Amplitude.Unity.Framework.Application+c__Iterator2F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:Quit() GamePauseScreen:OnExitDesktopResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MessagePanel:OnButton1CB(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
08:40:43:880STACKShudown complete.
Amplitude.Unity.Framework.Application+c__Iterator2F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__IteratorA4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
08:40:43:880STACKFlush diagnostics before closing streams.
Amplitude.Unity.Framework.Application:OnApplicationQuit() Application:OnApplicationQuit()